Vertex Computer Graphics oleh Fouad Sabry

Vertex Computer Graphics by Fouad Sabry from  in  category
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Penulis: Fouad Sabry
Kategori: Engineering & IT
ISBN: 6610000560066
Ukuran file: 1.49 MB
Format: EPUB (e-book)
DRM: Applied (Requires eSentral Reader App)
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Ringkasan

What is Vertex Computer Graphics

A vertex in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Vertex (computer graphics)

Chapter 2: Gouraud shading

Chapter 3: Texture mapping

Chapter 4: Phong reflection model

Chapter 5: Phong shading

Chapter 6: Shading

Chapter 7: Normal mapping

Chapter 8: Polygon mesh

Chapter 9: Shader

Chapter 10: Lightmap

(II) Answering the public top questions about vertex computer graphics.

(III) Real world examples for the usage of vertex computer graphics in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Vertex Computer Graphics.

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