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Rp 79.631

Towards the end of the previous volume, Anamarias, Irah and Daasarpias seem to have wandered into the abode of the Oceaneoples, a mystical realm, not given to the likes of ordinary folk to behold. They soon encounter the Spirit of the Sea, a daunting warrior, even stronger than the individual powers of the Gragodonian emblems. Coming off second best, the three kings are steered towards the realm of Regnadea, home to the ferocious lion-like inhabitants of that land. Their further trail leads them towards the mysterious Misty Realm. The stalwarts become separated in the realm of mists and only Anamarias and Daasarpias find themselves in the presence of another mythical race of beings. The ways of this mysterious people confound the two young warrior kings. Before they finally take leave of their august hosts, Anamarias has a premonition of the passing of a future event. Finding themselves together again, the three warrior kings are directed towards the realm of Solma, a land taken over by a fierce race of reptilian creatures from another race of warrior human females. In the meantime, the enemy becomes even mightier, with two of the five Gragodonian emblems coming into their possession. To proclaim themselves masters of all living kind, they only need one more mystical emblem. Helpless to prevent the seizure of two coveted emblems, the three monarchs are forced to proceed along more dangerous trails, those which even great Melthur had not ventured upon before. In the midst of their quests, Anamarias and Irah fall for the temptations of the fairer gender. Daasarpias, the more wizened one, steers clear of such unwelcome distractions. The tyrant of Belgond has his eyes on becoming the supreme lord over all living beings. Once an upright monarch, he had, long ago, succumbed to the dark vibes of the Black Bangle. His plans, to seize the remaining emblems from their true bearers, are shared in greater fervour by his cunning queen. To make it even more formi
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